14 July 2013

'Writing Down Things That I Don't Understand'

A few months ago my husband and I got into a debate about sound. It started, as many a musical debate has in our household, over something Jack White said. I took it to facebook. Friends weighed in, points were hashed out... no true conclusions were reached. I moved on. He did not. What follows is his guest writer post. The ideas expressed are not necessarily shared by me, but are backed by science. And, really, who can argue with science?

A Factual Analysis of Analog vs. Digital… From a Digital-Lover’s Perspective
by ‘Miles Federman’
It was Jack White saying something on the cable TV show ‘For What It’s Worth’ like, "Digital music is only about 20% of the actual sound that you would hear from vinyl.... I don't think they (people) notice it as much with music, how garbled it can sound," that set me off on my quest for real answers.


Prior to that, Jack and his fellow vinyl worshipers had said things like, “Digital doesn’t really sound any better than vinyl,” and, “We just love the whole tangible experience of taking the record out of its jacket and sleeve, placing it on the turntable and setting the needle down manually.”
The earlier claims, from about five years ago, had a certain quaint charm that beckoned us all to step away from the rat race for a few hours and just listen to some old records. Hell, even I jumped onboard to a degree. But the more recent statements from that crowd have sounded almost hateful toward a format that has brought unprecedented portability and convenience to music lovers everywhere. And the claims made by hipster digital-haters can be expected to escalate as long as they continue to get props for it from all the other bearded steam punkers at the corner coffee house.    
I’m 40 years old, so I grew up listening to my favorite music on vinyl records and cassette tapes. It wasn’t until my junior year of high school that I finally broke down and bought a CD player—five or six years after everyone else had. I was reluctant to replace a lifetime of favorite albums on some johnny-come-lately format that would be here today and gone tomorrow. However, after visiting a friend of my parents at the age of 16 who worked as an executive at Columbia Records, I came away with a new view of digital. He had a top-of-line Sony system (inventors of digital sound technology) and the right pair of noise cancelling headphones. Going through his CD catalog was like visiting the library of Congress, and I was able to listen to any of them for as long as I wanted. Needless to say, I returned home with a new respect for CD audio. The clarity, fidelity (similarity to master recording) and lack of surface noise changed my view of the whole situation. Needless to say, I’ve spent the last two and a half decades hunting down all of my favorite obscure shit on digital. I’ve even taken analog tapes of my old college band and transferred them to digital—all the while believing that I’m giving the recordings a second chance at another life. I can’t just sit still and let all of these Mumford wannabees drag us back to the days of crackling vinyl and hissing tapes without at least doing some research to either support or undermine my opinions!?!    
So, I did a lot of internet research. No, I didn’t cite references here, but rest assured every number and fact has been cross-checked with more than two sources. Yes, this info was ALL ripped off from other people who are probably the types of geeks who knew all of this shit before they were twelve. If you find info in here that looks like it was lifted from somewhere else…it definitely was.
It’s also important to know that I wouldn’t have dug into this if I weren’t first and foremost a music lover. I went into this thinking, “If vinyl really is better than digital, I owe it to myself and my favorite artists to find out.” It does get a little sciencey in places, but anything less in-depth would have been a waste of time. I did try to keep it understandable.
So, here goes. A couple of definitions:

Analog audio: an electrical signal that directly represents sound.

Digital audio: An indirect representation of sound by numbers.


Pulse Code Modulation (PCM) is the method used to digitally represent analog signals. In a PCM stream, a series of digital snapshots are taken of the analog sound wave at equally spaced intervals, and each “snapshot” is quantized to the nearest value within a digital framework. Since all speakers must be powered by an analog signal, a digital-to-analog converter (DAC) is employed upon playback. Two of the most important factors in determining the quality and resolution of digital sound are the sample rate and bit depth

Sample rate: (sometimes called the sampling frequency) is the number of times an analog audio source is measured—or sampled—per second by a digital recording device. Higher sample rates result in higher sound quality because the analog waveform is more closely represented by the individual samples. Common sample rates are;

44,100 samples per second (also known as 44.1 kHz audio) is commonly used for CDs and Mp3s. This sample rate was set by Sony in the early 1980s after in-house research found that digital audio sampled from analog at or above 40,000 shots per second is perceived by most human ears as perfect sound. 44.1 kHz sample rate allows for approx. 80 minutes of two-channel stereo music on one disc.

48,000 samples per second (aka 48 kHz) is used in almost all digital video formats as well as many professional applications, and was originally adopted as the professional alternative to the 44.1 kHz sample rate which was intended more for consumer applications. 

96,000 samples per second (aka 96 kHz) is a multiple of 48 kHz and is the sample rate used for DVD audio. It’s also becoming the professional standard for audio post-production and music recording. If a home entertainment system is not equipped to handle 96 kHz audio, DVD players can convert the output to 48 kHz

192,000 samples per second (aka 192 kHz) is also a multiple of 48 and 96 kHz. It is a very high-res sample rate used mostly for professional music recording and mastering. Blu-ray audio as advocated by Neil Young uses this sample rate. It is four times higher than the industry standard for professional video editing equipment. Additional research by Sony has indicated that sample rates above 192 kHz are impractical and tend to generate mysterious errors not seen in lower sample rates. 

When music produced at higher sample rates is transferred to a CD with 44.1 kHz audio, the process is called down-sampling. Recording industry professionals agree that CDs sound better when the original recording and post-production work are done at higher sample rates.   

Bit Depth: describes the number of bits of information recorded for each sample. Bit depth directly corresponds to the resolution, volume and dynamic range of each sample in a digital audio file. Because digital audio samples use binary numbers (ones and zeros) to represent this dynamic range (the gap between the quietest sound and the loudest), higher bit depth means your audio sample is more accurately represented. 16-bit CD audio can represent 65,536 dynamic possibilities per sample while 24-bit digital samples can represent approx. 16,777,216. These different dynamic levels can be thought of as rungs on a ladder. With 24-bit sound, there are more rungs than with 16-bit and the rungs are spaced closer together. When a digital recording device measures the strength of a sample to fall in between two rungs, it simply rounds to the nearest one. 16-bit digital audio takes up less disc space and requires less computing power to process while still containing enough subtlety and nuance to accommodate commercial music applications. 24-bit digital audio is necessary in cinematic applications where a movie character might whisper a line in close proximity to a loud explosion going off. Normal DVD movies operate at 24-bit / 96 kHz audio.   

MP3s (short for MPEG Audio Layer-3) are compressed digital files that have no fixed bit depth. Their bit depth can vary depending on the particular frame of compressed data. The decoding device (or MP3 player) determines the bit depth of each PCM stream. MP3 uses a loss-inducing compression algorithm to greatly reduce the amount of data required to represent the audio recording…while still providing a faithful reproduction of the original uncompressed audio. An MP3 file is typically about 1/11th the size of the same CD file created from the original audio source. An MP3 file can also be constructed at higher or lower bit rates* with higher or lower quality resulting. The compression technology works by reducing accuracy of certain parts of sound that are considered to be beyond the auditory capabilities of most people. This method is commonly referred to as perceptual coding. It uses modeling to discard or reduce background noise and frequencies that are less audible or inaudible to human hearing. The MP3 software then records the remaining information in an efficient manner. Initially released in 1995 as a way to download music files via dial-up internet, MP3 has become the standard for portable digital audio by combining small file size with good sound quality.

*Bit rate (or bitrate): refers to the number of bits—or the amount of data—that are processed over a certain amount of time. In audio, this usually means kilobits per second. For example, the music you buy on iTunes is 256 kilobits per second, meaning there are 256 kilobits of data stored in every second of a song.

The higher the bitrate of a track, the more space it will take up on your computer. Generally, an audio CD will actually take up quite a lot of space, so compressing files to save room on a hard drive has become common.

Studio Master Tape: Many vinyl records and CDs have been created from quarter-inch reel-to-reel magnetic tapes which were originally recorded at 15 inches per second. When a high quality analog tape is recording at that speed, it offers approximately 80,000,000 individual particles per second that can be magnetically stacked and aligned to store information. This extremely high resolution outperforms all other formats when it comes to its nearly unlimited sample rate and bit depth. Unfortunately, the unused particles still make noise upon playback and this unnecessary sound is often referred to as analog hiss. Digital filters are employed to minimize the noise during digital re-mastering for CDs, DVD and Blu-Ray audio

Phonograph record technology was invented in 1877 by Thomas Edison and originally used cylinders made of metal or wax. Emile Berliner, an American inventor, demonstrated his Gramophone machine in 1888.  This was the first machine to make recordings on a flat, not cylindrical, disc. Phonograph record purists point out that a record album should theoretically contain a perfectly uninterrupted reflection of the original sound wave because sample rate is not a factor in the vibrating stylus technology that writes the groove. Science, however, tells us that vinyl records must have a sample rate. Only instead of being based on snapshots per second, it’s based on the amount of vinyl passing under the needle per second as well as other format constraints stemming from how deep and/or wide a record groove can be. Unlike the constant sample rates employed in digital recordings, sample rates for vinyl records start out high but are already diminishing rapidly from the moment the needle touches down. 


On a typical 12″ vinyl record, the ‘start’ groove, on the outside of the record measures 5.75″ from the center. The ‘end’ groove measures at around 2.25″ from center. Spinning at 33 revolutions per minute, the needle is traveling at 19.8 inches per second at the outside of the record, then gradually slows to a meager 7.7 inches per second. That’s less than half the beginning sample rate. Even at 45 rpm, the starting speed is the best resolution available at a speedy 27.09 inches per second, slowing to 10.59 inches per second in the center. Note that a 45rpm record actually produces a higher-fidelity signal compared to a 33rpm, since it’s moving 136% faster at the outermost point. This also demonstrates the wider audio response available to vinyl spinning at 45rpm. The result is much more bass. If we give vinyl records extra credit for their true analog properties and say for sake of argument that their beginning sample rate is a full one-third higher than CDs, a few minutes into a 12” LP side, the sample rate would have dropped below CD quality in every case.  

Vinyl has other limitations inherent to the format. Surface noise results from the phonograph needle being in contact with the record itself. Even brand new dust-free vinyl produces some unwanted sounds. 


The needle is also shaving off microscopic amounts of vinyl—and therefore recorded information—each time a record is played. This diminishes sound quality over time. When CDs were introduced in the early 1980s, two major selling points were the lack of surface noise and disc deterioration—both of which are made possible by a data-collecting lens that never touches the CD itself. Another factor that limits the aural capabilities of vinyl is the fact that the spiral groove on each side of the record cannot touch or get too close to its neighboring groove, otherwise the record will be unplayable. Since the record groove is packed to achieve two-channel stereo (accomplished by a combination of up/down and side-to-side needle movements) and a 24-minute maximum playtime per side, the sample size (groove width) is also lowered, offering less volume for the audio stream.

Since magnetic tape is now made by only a few manufacturers, the cost has become nearly prohibitive for routine use in recording studios. This is why more and more new studio master recordings are 24-bit / 96 kHz digital. Hence, a great many recent vinyl releases contain digital music that has been converted to analog. Most vinyl enthusiasts consider that to be a big no-no. 
When digital audio was first brought to market in the form of retail music CDs thirty years ago, most sound engineers and music industry executives didn’t understand the unique production properties of the new medium. This led to several older albums being rushed to market on CD without having been properly re-mastered for digital. The result was a bunch of disappointing releases of classic albums that had previously sounded good on vinyl. Fans and critics alike called the CDs “tinny” or “weak” and criticized the perceived inconsistencies of the new format. Legendary producer Phil Spector was one of the first to point out that it wasn’t the new digital medium, but an outdated mix on the old master tapes that had failed the CD re-issues. More recent CD releases of these classic albums have benefitted greatly from a re-mixed master which has been EQ’d specifically for 16-bit digital audio.

Now, with all that being said, it all comes down to YOUR ears. I can honestly say that even though the evidence leads me to think that I was right all along about digital being better, I couldn’t live with myself if I didn’t admit that a couple of my favorite guitar solos do sound just a little bit more…well…shredding on vinyl. And yes, that was hard for me to admit.

Lastly, a quick mind-blower for you. Remember that number 65,536 from earlier? It’s the number of dynamic possibilities in 16-bit digital audio. Well, since computer operating systems approach numerous tasks in the same way, 65,536 was also the maximum number of vertical boxes on a Microsoft Excel spreadsheet until 2007. Why? 65,536 is the number of different values representable in a number of 16 binary digits, also known as a short integer in many computer programming systems. That’s why a 16-bit microprocessor chip can directly access 65,536 memory addresses and 16-bit high-color computer graphics support a color palette of exactly 65,536 different colors. Since most people can picture what an Excel spreadsheet looks like with its many boxes of information (including the ones that don’t fit on your computer screen), one can imagine 16-bit digital audio as presenting that much information to each of your two ears at a rate of 44,100 times per second. For example, the spreadsheet below shows only 152 of the 65,000+ available cells.